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“Playable” Nationalism: Nusantara Online and the “Gamic” Reconstructions of National History
- Sojourn: Journal of Social Issues in Southeast Asia
- ISEAS–Yusof Ishak Institute
- Volume 29, Number 1, March 2014
- pp. 31-62
- Article
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Nusantara Online is an Indonesian-made massively multiplayer online role-playing game that imaginatively reconstructs the history of the archipelago. As an “allegorithm” for the Indonesian nation, the game suggests a distinct model of digital nationalism, here dubbed “playable” nationalism. This concept captures the formulation of “Nusantara” as the idealized yet playful version of the Indonesian archipelago, a version emphasizing the principles of digital collaboration. The promotion of this model of “digital nationalism” as an egalitarian model of Indonesian popular nationalism has certain limitations.