Artwork Using 3D Computed Tomography: Extending Radiology into the Realm of Visual Art [Access article in PDF] Subject Headings:
Medicine and art.
Using scientific data acquired
from state-of-the-art multidetector
(CT) scanners, the author
employs 3D CT as a creative
medium to demonstrate the
beauty of human anatomy.
Utilizing this new technology,
the author hopes to achieve a
new meeting of art and science,
extending radiology into the
realm of visual art.
The author presents a new way
of creating images that taps into
new interrogations of images.
The link between art and technology
lies at the heart of her
research. She uses a prototype
camera that makes it possible
to generate a 3D mesh starting
from a single photograph. She
presents various photographic
creations begun during earlier
studies in order to explain how
her work leads to the perception
of photography as volume-images.
This article traces the invention
of the relational circuit, which
makes possible an art of
relationships called Threeing.
This process of invention grew
out of extensive video replay.
Contrapposto made it possible
to depict motion in stone. The
relational circuit likewise makes
possible a formal art of relationships
for three people. This art
form can be viewed in the light
of relational aesthetics, a theory
that judges artwork based on
how it prompts inter-human
activity and engagement with
Japan -- Civilization -- Electronic information resources.
Zen Buddhism -- Electronic information resources.
Intercultural communication in art.
The authors present ZENetic
Computer as a means of cultural
translation using scientific
methods to represent essential
aspects of Japanese culture.
Using images—deriving from
Buddhism and other Asian
concepts, sansui (landscape)
paintings, poetry and kimonos—
that have not heretofore been
the focus of computing, the
authors project the style of
communication developed by
Zen schools over hundreds of
years into an exotic computing
world that users can explore.
Through encounters with Zen
koans and haiku, the user is
constantly and sharply forced
to confirm his or her selfawareness
for purposes of the
story. There is no one right
answer to be found anywhere.
Digital arts is by nature a
hybrid practice, integrating the
poetics, aesthetics and conceptual
strategies of art with the
logical, systematic methods of
technological processes from
engineering and the sciences.
This article reviews the development
of interdisciplinary, collaborative
and education at the University
of California at Santa Barbara,
focusing on the Media Arts &
Technology graduate program
from a visual/spatial arts
Sandin, Daniel J.
Kauffman, Louis H., 1945-
University of Illinois at Chicago. Electronic Visualization Laboratory -- History.
Art and technology.
Group work in art.
The authors reflect on the
experiences of collaboration
between artists and scientists at
the Electronic Visualization
Laboratory at the University of
Illinois at Chicago. They outline
the measures that enable both
media artists and computer
scientists to benefit from the
collaborations. In particular, if
long-term collaborations are to
be successful, the collaborators
must garner rewards not only in
the field of the collaboration but
also in their own respective
academic or professional fields.
The Helium Stockpile is a
manipulable folding structure
of hundreds of wooden blocks,
representing the transformation
between surface and solid
through a foldable one-dimensional
chain. The sculpture grew
out of an unexpected collaboration
between a sculptor and two
mathematicians, giving the
structure a mathematical basis
through which it is guaranteed
to be foldable into essentially
any three-dimensional shape.
Extended Memory: Early Calculating Engines and Historical Computer Simulations [Access article in PDF] Subject Headings:
History -- Computer simulation.
Virtual reality in archaeology.
Philosophy and cognitive science.
When framed within cognitive
theory's extended mind hypothesis,
Charles Babbage's 19th century
illustrate a distinction between
accuracy and flexibility. These
properties affect how historical
data and memory are organized,
providing conceptual linkages
for mind-machine integration.
The distinction between accuracy
and flexibility is also
apparent in present-day computer
simulations that use
historical scenarios, such as
virtual-reality software designed
for the Bloody Sunday Inquiry,
history-based video games and
other art and entertainment
software applications. These
contemporary examples share
one important feature of
extended mind: the incorporation
of history or personal
memory into a shared memory
The author reviews visual
perception studies showing
that fractal patterns possess an
aesthetic quality based on their
visual complexity. Specifically,
people display an aesthetic
preference for patterns with
mid-range fractal dimensions,
irrespective of the method used
to generate them. The author
builds upon these studies by
presenting preliminary research
indicating that mid-range fractals
also affect the observer's
physiological condition. The
potential for incorporating these
fractals into art and architecture
as a novel approach to reducing
stress is also discussed.
Rembrandt Harmenszoon van Rijn, 1606-1669 -- Criticism and interpretation.
Psychology and art.
In 74% of Rembrandt's female
portraits, the subject's left
cheek faces the viewer. However,
this occurs in only 26% of
his male portraits. This asymmetry
is consistent with viewers'
assessment of Rembrandt's
left-cheeked male portraits as
preferably avoided, which may
indicate that aggressive dominance
is governed by the
contralateral right hemisphere
of the brain, while the rating of
left-cheeked female faces as
preferably approached may
indicate sexual attractiveness.
gender difference suggests
that both sexual selection and
dominance are governed by the
more emotionally oriented right
The Aegina Academy, A Forum for Art and Science: Light/Image/Illusion (review) [Access article in PDF] Subject Headings: