IEEE Annals of the History of Computing
Volume 31, Number 3, July-September 2009
Previous Issue
E-ISSN: 1934-1547 Print ISSN: 1058-6180
Table of Contents

Your Subscribed Content
From the Editor's Desk
p. 2
Features
Guest Editor's Introduction: Perspectives on the History of Computer Games
p. 4
Videogames in Computer Space: The Complex History of Pong
pp. 5-19
Computer Hobbyists and the Gaming Industry in Finland
pp. 20-33
Random and Raster: Display Technologies and the Development of Videogames
pp. 34-43
Context and Driving Forces in the Development of the Early Computer Game Nimbi
pp. 44-53
Production Protection to Copy(right) Protection: From the 10NES to DVDs
pp. 54-63
Anecdotes
Magnavox and Intel: An Odyssey
pp. 64-66
The Early Days of the Arpanet
p. 67
Biographies
Herbert F. Mataré
pp. 68-73
Reviews
Calculating a Natural World: Scientists, Engineers, and Computers During the Rise of U.S. Cold War Research (review)
pp. 74-75
Memorable Ideas of a Computer School: The Life and Work of Antonín Svoboda (review)
pp. 75-76
Local Area Network
Events and Sightings
Events and Sightings
pp. 78-82
Think Piece
The Purloined Mainframe: Hiding the History of Computing in Plain Sight
pp. 83-84