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IEEE Annals of the History of Computing

Volume 31, Number 3, July-September 2009

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E-ISSN: 1934-1547 Print ISSN: 1058-6180

Table of Contents

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From the Editor's Desk
p. 2

Features

Guest Editor's Introduction: Perspectives on the History of Computer Games
p. 4

Subject Headings:

Videogames in Computer Space: The Complex History of Pong
pp. 5-19

Subject Headings:

Computer Hobbyists and the Gaming Industry in Finland
pp. 20-33
Random and Raster: Display Technologies and the Development of Videogames
pp. 34-43
Context and Driving Forces in the Development of the Early Computer Game Nimbi
pp. 44-53
Production Protection to Copy(right) Protection: From the 10NES to DVDs
pp. 54-63

Anecdotes

Magnavox and Intel: An Odyssey
pp. 64-66
The Early Days of the Arpanet
p. 67

Biographies

Herbert F. Mataré
pp. 68-73

Reviews

Calculating a Natural World: Scientists, Engineers, and Computers During the Rise of U.S. Cold War Research (review)
pp. 74-75
Memorable Ideas of a Computer School: The Life and Work of Antonín Svoboda (review)
pp. 75-76

Local Area Network

High (Plains) Tech
p. 77

Events and Sightings

Events and Sightings
pp. 78-82

Think Piece

The Purloined Mainframe: Hiding the History of Computing in Plain Sight
pp. 83-84

© 2009 Project MUSE®. Produced by The Johns Hopkins University Press in collaboration with The Milton S. Eisenhower Library.