Abstract

Literature as a constructed world of fantasy is a game in itself. In many cases, the game itself is the sought goal. Its aim is to turn the attention of the reader to the play of texts, how they interact and the inter-textual relationship. The game encourages the young reader to use his or her store of knowledge in a new context, to compare plots and ideologies of stories and, more importantly, it makes them laugh. In children's illustrated books, the intertextual game is transported to the relationship between illustrations and text, particularly with older illustrations and figural representations.

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