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In this Issue

Table of Contents

  1. Introduction: By the Editors
  2. pp. 1-2
  3. restricted access

Articles

  1. The Artifice of Nineteenth-Century Phonographic Business Dictation
  2. Patrick Feaster
  3. pp. 3-16
  4. restricted access
  1. A Military Use for Widescreen Cinema: Training the Body through Immersive Media
  2. Giles Taylor
  3. pp. 17-32
  4. restricted access
  1. Corporate Discourses of Sponsored Films of Steel Production in the United States, 1936–1956
  2. Sara Sullivan
  3. pp. 33-43
  4. restricted access
  1. A Difficult Delivery: Debating the Function of the Screen and Educational Cinema through The Birth of a Baby (1938)
  2. Benjamin Strassfeld
  3. pp. 44-57
  4. restricted access

Dossier

  1. Video Games as Useful Media: A Multiplayer Perspective
  2. Kyra Hunting, Andrew Zolides
  3. pp. 72-76
  4. restricted access
  1. What Games Are We Playing?
  2. Elisabeth Hayes
  3. pp. 72-73
  4. restricted access
  1. Video Games Are Hard: Communal Play and Changing the Classroom
  2. Christopher A. Paul
  3. pp. 73-74
  4. restricted access
  1. Power of Play: Exploring Computational Thinking Through Game Design
  2. Gabriella Anton, Amanda Barany
  3. pp. 74-75
  4. restricted access
  1. Playing to Lose: On Video Games, Excess, and Expenditure
  2. Liel Leibovitz
  3. pp. 75-76
  4. restricted access

Book Reviews

  1. Reframing Bodies: AIDS, Bearing Witness, and the Queer Moving Image by Roger Hallas (review)
  2. Matt Connolly
  3. pp. 77-79
  4. restricted access
  1. Everyone Says No: Public Service Broadcasting and the Failure of Translation by Kyle Conway (review)
  2. Christopher Cwynar
  3. pp. 80-83
  4. restricted access