restricted access   Number 72, Fall 2013

Table of Contents

Useful Media: Industrial, Educational, Institutional

Introduction: By the Editors

pp. 1-2


The Artifice of Nineteenth-Century Phonographic Business Dictation

pp. 3-16

A Military Use for Widescreen Cinema: Training the Body through Immersive Media

pp. 17-32

Corporate Discourses of Sponsored Films of Steel Production in the United States, 1936–1956

pp. 33-43

A Difficult Delivery: Debating the Function of the Screen and Educational Cinema through The Birth of a Baby (1938)

pp. 44-57

The Social Uses of Classroom Cinema: A History of the Human Relations Film Series at Benjamin Franklin High School in East Harlem, New York City, 1936–1955

pp. 58-71


Video Games as Useful Media: A Multiplayer Perspective

pp. 72-76

What Games Are We Playing?

pp. 72-73

Video Games Are Hard: Communal Play and Changing the Classroom

pp. 73-74

Power of Play: Exploring Computational Thinking Through Game Design

pp. 74-75

Playing to Lose: On Video Games, Excess, and Expenditure

pp. 75-76

Book Reviews

Reframing Bodies: AIDS, Bearing Witness, and the Queer Moving Image by Roger Hallas (review)

pp. 77-79

Everyone Says No: Public Service Broadcasting and the Failure of Translation by Kyle Conway (review)

pp. 80-83