1. Editor’s Note
  2. Jeffrey R. Di Leo
  3. pp. 5-6
  4. DOI: 10.1353/sym.2009.0025
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  1. The Repeatable and the Unrepeatable: Žižek and the Future of the Humanities, or Assessing Socrates
  2. Paul Allen Miller
  3. pp. 7-25
  4. DOI: 10.1353/sym.2009.0001
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  1. Clueless about Class in Academe
  2. Sharon O’Dair
  3. pp. 27-39
  4. DOI: 10.1353/sym.2009.0006
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  1. Future’s Shock: Plausibility, Preemption, and the Fiction of 9/11
  2. Annie McClanahan
  3. pp. 41-62
  4. DOI: 10.1353/sym.2009.0011
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  1. Infotopia: A Report from the Future
  2. Paul Youngquist
  3. pp. 63-77
  4. DOI: 10.1353/sym.2009.0015
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  1. Distance@
  2. Brian Lennon
  3. pp. 79-94
  4. DOI: 10.1353/sym.2009.0019
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  1. Writing Mexico: Travel and Intercultural Encounter in Contemporary American Literature
  2. Elisabeth Mermann-Jozwiak
  3. pp. 95-114
  4. DOI: 10.1353/sym.2009.0023
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  1. Governmentality, Neoliberalism, and the Digital Game
  2. Andrew Baerg
  3. pp. 115-127
  4. DOI: 10.1353/sym.2009.0028
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  1. The Smooth Spaces of Play: Deleuze and the Emancipative Potential of Games
  2. Tauel Harper
  3. pp. 129-142
  4. DOI: 10.1353/sym.2009.0004
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  1. Logging in and Getting Off: Login, Labor, Literature, and the Subject of the Net
  2. Sandy Baldwin
  3. pp. 143-162
  4. DOI: 10.1353/sym.2009.0009
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  1. “We Need Radical Gameplay, Not Just Radical Graphics”: Towards a Contemporary Minor Practice in Computer Gaming
  2. Seb Franklin
  3. pp. 163-180
  4. DOI: 10.1353/sym.2009.0013
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  1. Constructing the Ethical Limits of Play in Policy Debates
  2. Edmund Zagorin
  3. pp. 181-196
  4. DOI: 10.1353/sym.2009.0017
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  1. Installing the Game: Gameplay in the Installation T_Visionarium
  2. Melissa Milton-Smith
  3. pp. 197-203
  4. DOI: 10.1353/sym.2009.0021
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  1. World of Warcraft: The Murloc is the Message
  2. Gail Shivel
  3. pp. 205-213
  4. DOI: 10.1353/sym.2009.0026
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  1. Theorising Schmitt’s Friend-Enemy through Deleuzian Folding and First-Person Shooters
  2. Ian Cook
  3. pp. 215-230
  4. DOI: 10.1353/sym.2009.0002
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  1. Dead Time: Aporias and Critical Videogaming
  2. Sarah Cameron Loyd Grey
  3. pp. 231-246
  4. DOI: 10.1353/sym.2009.0007
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  1. Reading, Writing, Being: Persians, Parisians, and the Scandal of Identity
  2. Christian Moraru
  3. pp. 247-253
  4. DOI: 10.1353/sym.2009.0012
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  1. Matei Calinescu: The Adventure and Drama of Modernity
  2. Marcel Cornis-Pope
  3. pp. 255-260
  4. DOI: 10.1353/sym.2009.0016
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  1. Unreading, Rereading, and the Art of Not Reading
  2. Liedeke Plate
  3. pp. 261-266
  4. DOI: 10.1353/sym.2009.0020
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  1. Matei Calinescu: An Independent Intellectual
  2. Douwe Fokkema
  3. pp. 267-269
  4. DOI: 10.1353/sym.2009.0024
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  1. At the Gates of Writing: Matei Calinescu and the Distance Between Rereading and Rewriting
  2. Aaron Chandler
  3. pp. 271-276
  4. DOI: 10.1353/sym.2009.0000
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  1. “The Shibboleth of Liberation”: Calinescu’s Postmodernism
  2. Marjorie Perloff
  3. pp. 277-280
  4. DOI: 10.1353/sym.2009.0005
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  1. Autistic Solitude and the Act of Reading
  2. Dorothy Figueira
  3. pp. 281-286
  4. DOI: 10.1353/sym.2009.0010
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  1. Calinescu’s Dialogue with Ihab Hassan
  2. Jerome Klinkowitz
  3. pp. 287-290
  4. DOI: 10.1353/sym.2009.0014
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  1. Interview
  2. Vincent B. Leitch, Daniel Morris
  3. pp. 291-306
  4. DOI: 10.1353/sym.2009.0018
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  1. Disclosing Enclosure
  2. William V. Spanos
  3. pp. 307-315
  4. DOI: 10.1353/sym.2009.0022
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  1. Young People Are No Longer at Risk: They are the Risk
  2. Sophia A. McClennen
  3. pp. 317-322
  4. DOI: 10.1353/sym.2009.0027
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  1. War, Human Rights, and the American Left: Thoughts Inspired by Michael Bérubé’s The Left At War
  2. John McGowan
  3. pp. 323-332
  4. DOI: 10.1353/sym.2009.0003
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  1. Notes on Contributors
  2. pp. 352-354
  3. DOI: 10.1353/sym.2009.0008
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