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In this Issue

Table of Contents

  1. From the Editor's Desk
  2. Jeffrey R. Yost
  3. p. 2
  4. restricted access

Features

  1. Guest Editor's Introduction: Perspectives on the History of Computer Games
  2. Henry Lowood
  3. p. 4
  4. restricted access
  1. Videogames in Computer Space: The Complex History of Pong
  2. Henry Lowood
  3. pp. 5-19
  4. restricted access
  1. Computer Hobbyists and the Gaming Industry in Finland
  2. Petri Saarikoski, Jaakko Suominen
  3. pp. 20-33
  4. restricted access
  1. Random and Raster: Display Technologies and the Development of Videogames
  2. Nick Montfort, Ian Bogost
  3. pp. 34-43
  4. restricted access
  1. Context and Driving Forces in the Development of the Early Computer Game Nimbi
  2. Anker Helms Jorgensen
  3. pp. 44-53
  4. restricted access
  1. Production Protection to Copy(right) Protection: From the 10NES to DVDs
  2. Casey O'Donnell
  3. pp. 54-63
  4. restricted access

Anecdotes

  1. Magnavox and Intel: An Odyssey
  2. Stanley Mazor, Peter Salmon
  3. pp. 64-66
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  1. The Early Days of the Arpanet
  2. Peter T. Kirstein
  3. p. 67
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Biographies

  1. Herbert F. Mataré
  2. Armand Van Dormael
  3. pp. 68-73
  4. restricted access

Reviews

  1. Calculating a Natural World: Scientists, Engineers, and Computers During the Rise of U.S. Cold War Research (review)
  2. Sam Spence
  3. pp. 74-75
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  1. Memorable Ideas of a Computer School: The Life and Work of Antonín Svoboda (review)
  2. Alex Bochannek
  3. pp. 75-76
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Local Area Network

  1. High (Plains) Tech
  2. Michael Geselowitz
  3. p. 77
  4. restricted access

Events and Sightings

  1. Events and Sightings
  2. Chigusa Kita
  3. pp. 78-82
  4. restricted access

Think Piece

  1. The Purloined Mainframe: Hiding the History of Computing in Plain Sight
  2. John Laprise
  3. pp. 83-84
  4. restricted access