restricted access   Volume 31, Number 3, July-September 2009

Table of Contents

From the Editor's Desk

p. 2


Guest Editor's Introduction: Perspectives on the History of Computer Games

p. 4

Videogames in Computer Space: The Complex History of Pong

pp. 5-19

Computer Hobbyists and the Gaming Industry in Finland

pp. 20-33

Random and Raster: Display Technologies and the Development of Videogames

pp. 34-43

Context and Driving Forces in the Development of the Early Computer Game Nimbi

pp. 44-53

Production Protection to Copy(right) Protection: From the 10NES to DVDs

pp. 54-63


Magnavox and Intel: An Odyssey

pp. 64-66

The Early Days of the Arpanet

p. 67


Herbert F. Mataré

pp. 68-73


Calculating a Natural World: Scientists, Engineers, and Computers During the Rise of U.S. Cold War Research (review)

pp. 74-75

Memorable Ideas of a Computer School: The Life and Work of AntonĂ­n Svoboda (review)

pp. 75-76

Local Area Network

High (Plains) Tech

p. 77

Events and Sightings

Events and Sightings

pp. 78-82

Think Piece

The Purloined Mainframe: Hiding the History of Computing in Plain Sight

pp. 83-84