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Ready Player Two This page deliberately left blank Ready PlayerTwo Women Gamers and Designed Identity SHIRA CHESS University of Minnesota Press Minneapolis London Portions of this book were published as “A 36-­ 24-­ 36 Cerebrum: Productivity, Gender,andVideoGameAdvertising,”CriticalStudiesinMediaCommunications 28, no. 3 (2010): 230–­52. Portions of chapter 2 were published as“Going with the Flo: Diner Dash and Feminism,” Feminist Media Studies 12, no. 1 (2011): 83–­99. Copyright 2017 by the Regents of the University of Minnesota All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401-­ 2520 Printed in the United States of America on acid-­ free paper The University of Minnesota is an equal-­ opportunity educator and employer. 22 21 20 19 18 17     10 9 8 7 6 5 4 3 2 1 Library of Congress Cataloging-in-Publication Data Names: Chess, Shira, author. Title: Ready player two : women gamers and designed identity / Shira Chess. Description: Minneapolis : University of Minnesota Press, [2017] | Includes bibliographical references and index. Identifiers: LCCN 2016043311 (print) | ISBN 978-1-5179-0068-7 (hc) | ISBN 978-1-5179-0069-4 (pb) Subjects: LCSH: Women video gamers—Psychology. | Video games—Design— Psychological aspects. | Women—Identity. Classification: LCC GV1469.34.P79 C44 2017 (print) | DDC 794.8—dc23 LC record available at THIS BOOK IS DEDICATED TO MY MOTHER, CAROL CHESS. FOR REASONS. This page deliberately left blank ...


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