restricted access Index
In lieu of an abstract, here is a brief excerpt of the content:

. 217 INDEX ablism, xi, 6, 58, 148, 151–52, 156–57, 163, 167, 171, 172, 178 actor-network theory, 23–24 Adams, Ernest, 40 advertising, x, xi, 1–3, 5, 13, 32, 33, 59–60, 89–90, 91, 101, 110, 119, 121–22, 123, 125, 127, 130, 139, 149, 150, 158, 162 aesthetics, 35, 48, 52, 53, 54, 56, 62, 123, 193; lush, 48, 49, 50, 52, 54, 134, 166, 175; pink, 37, 47–48 affect, 93, 94, 95, 96, 100, 101, 108, 110, 112, 113, 115, 116, 117, 118, 119, 142, 147, 176 affective labor. See labor: affective affective systems, 100 America’s Test Kitchen: Let’s Get Cooking, 146 Anable, Aubrey, 100 Android (platform), 79, 146, 178, 191 Angry Birds, 14, 51, 53–54 Animal Crossing, 11, 36 animals. See game thematic elements Apperley, Tom, 94, 110–11 arcade games, 5, 9, 74, 75, 127, 162 Assassin’s Creed, 164 avatars. See characters in games: player/ avatar Avenue Flo. See Dash games baby games. See game thematic elements Balsamo, Anne, 156 Barbie Fashion Designer, 10, 133 Bayonetta, 165 beauty, 15, 28, 39, 133, 158 Bejeweled, 14, 99, 125, 132 Big Fish Games, 65, 78, 104, 105 biology, 21, 22, 38–39, 97, 101, 151, 157, 160, 172, 176 Birke, Lynda, 101, 151, 160, 172 bodies: body problem, 157–61, 164, 171, 176; docile, 152–57; embodied gaming, 161–64; flattened, 164–68; hyper-sexualized, 18, 38, 40, 159, 164–65; in-game, 168–71; non-binary, 159–60; transformational, 171–72. See also characters in games Bogost, Ian, 35–36, 118 Booth, Paul, 62–63 Bordo, Susan, 147, 158, 159, 166, 167 Bubble Mania, 86, 113 bubble shooter games, 113, 114, 177, 191n43 bucolic. See game thematic elements Burger Bustle, 77, 85 Burger Shop, 65, 77 BurgerTime, 74–75, 76 Cake Mania, 62, 65, 67, 76, 86, 100, 146 Cake Shop, 76 Campus Life, 118–19, 140 218 . INDEX Candy Crush Saga, 14, 48, 49, 54, 56, 80, 81, 131, 132, 140, 166, 174 caregiving. See game thematic elements caring, 90, 96–97, 98, 109–10, 112 cats, 111–12, 113, 191n39 Castle Story, 65, 165, 170 casual games, xi, 13–16, 21–22, 27, 29, 47, 54, 55, 56, 64, 65, 66, 73, 79, 80, 81, 85, 99, 103, 113, 123, 131, 132, 141, 142, 166, 175. See also hardcore games characters in games, 9, 10, 16, 19, 40, 56, 93, 99, 164; attributes, 48–50; nonplayer , 53, 54, 65, 67, 74, 76, 84, 90, 92, 94–95, 101, 103, 108, 109, 118, 126, 141, 142–43, 145, 146, 165–66, 171; player/avatar, 18, 37, 38, 47, 48, 50, 52, 54, 66, 68, 70, 71, 85, 89, 92, 94–95, 101, 102, 103, 107, 112, 113, 118, 124, 126, 136, 137, 143, 144, 152, 157, 163, 164–66, 168–71 Clash of Clans, 54–55, 82–83, 189n23 cleaning, 65, 68, 73, 101, 104–5, 131–32, 191n32, 191n33. See also hidden object games collaborative gameplay, 45, 51, 54, 56 computer games, 9, 11, 14, 18, 27, 46, 47, 65, 67, 72, 78, 83, 104, 105, 134, 137, 152, 155–56 Consalvo, Mia, 12, 14, 18, 117, 139 conspicuous consumption, 127–28, 130, 137 consumerism, 29, 35, 39, 64, 65, 77, 121, 122, 123, 125, 126, 128, 129, 130, 132, 133, 136, 140, 147, 148 consuming mechanics, 130–32 cooking. See game thematic elements Cooking Academy, 146 Cooking Mama, 92, 108–9, 146–47, 165, 167 Covet Fashion, 134, 135, 136, 137, 138, 143 Cowan, Ruth Schwartz, xi, 25–26 currency, 111, 118, 123, 124, 131, 132, 140, 141, 143. See also consumerism; freemium/free-to-play (F2P) dance. See game thematic elements Dash games: Avenue Flo, 68, 70–72; Cooking Dash, 68, 73, 76, 146; Dairy Dash, 68; Diaper Dash, 73, 85; Diner Dash, ix, 14, 32, 46, 47, 56, 62, 65, 66–72, 73, 78, 85, 92, 99, 100, 101, 102, 118, 134, 136, 165, 176; Dinertown Detective Agency, 68; Dinertown Tycoon, 68, 73, 77; Doggie Dash, 85; Fashion Dash, 68; Fitness Dash, 68, 73; naming conventions, 85–86; Hotel Dash, 73; Parking Dash, 68; Wedding Dash, 68, 73, 74, 75, 85. See also time management games de Castell, Suzanne, 18 Deem, Rosemary, 20, 65 Delicious Emily games, 99, 100, 101–2 designed identity, 8, 15, 16, 18, 23, 28, 29, 30, 33, 34, 56, 59, 60, 61, 62, 63, 64, 66, 77, 83, 84, 85, 87, 90, 92, 94, 95, 96, 97, 98...


pdf