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. 197 BIBLIOGRAPHY Adams, Ernest. Fundamentals of Game Design. 2nd ed. Berkeley, Calif.: New Riders Press, 2010. Alejandro, Alba. “7 Celebrities Who Are Releasing Their Own Mobile App Games.” New York Daily News, August 5, 2015. music/7-celebrities-releasing-mobile-app-games-article-1.2315790. Anable, Aubrey. “Casual Games, Time Management, and the Work of Affect.” Ada: A Journal of Gender, New Media, and Technology 2 (June 2013). http://adanewmedia .org/2013/06/issue2-anable/. Apperley, Tom, and Nicole Heber. “Capitalizing on Emotions: Digital Pets and Natural User Interface.” In Game Love: Essays on Play and Affection, edited by Jessica Enevold and Esther MacCallum-­ Stewart, 149–­ 61. Jefferson, N.C.: McFarland, 2015. Baharom, Shahrel Nizar, Wee Hoe Tan, and Mohammad Zaffwan Idris. “Emotional Design for Games: A Framework for Player-­ Centric Approach in the Game Design Process.” International Journal of Multimedia and Ubiquitous Engineering 9, no. 10 (2014): 387–­ 98. Baker-­ Whitelaw, Gavia. “Gamers Angry over Lack of Women in the New ‘Assassin’s Creed’ Game.” Daily Dot, June 11, 2014. -women-assassins-creed/. Balsamo, Anne. Technologies of the Gendered Body. Durham, N.C.: Duke University Press, 1999. Bergstrom, Kelly, Stephanie Fisher, and Jennifer Jenson. “Disavowing ‘That Guy’: Identity Construction and Massively Multiplayer Online Game Players.” Convergence 22, no. 3 (2016): 233–­ 49. Birke, Lynda. Feminism and the Biological Body. New Brunswick, N.J.: Rutgers University Press, 2000. Birth, Kevin K. Objects of Time: How Things Shape Temporality. NewYork: Palgrave Macmillan , 2012. Blodgett, Bridget Marie, and Anastasia Salter. “Hearing ‘Lady Game Creators’ Tweet: #1ReasonWhy, Women and Online Discourse in the Game Development Commu- 198 . BIBLIOGRAPHY nity.” Selected Papers of Internet Research 14, no. 0 (2013). .php/spir/article/view/694. Bogost, Ian. “Cow Clicker: The Making of Obsession.” Ian Bogost, July 21, 2010. http:// ———. Persuasive Games: The Expressive Power of Videogames. Cambridge, Mass.: MIT Press, 2007. Bolton, Michele Kremen. The Third Shift: Managing Hard Choices in Our Careers, Homes, and Lives as Women. San Francisco: Jossey-­ Bass, 2000. Booth, Paul. Time on TV: Temporal Displacement and Mashup Television. New York: Peter Lang, 2012. Bordo, Susan. Unbearable Weight: Feminism, Western Culture, and the Body. Berkeley: University of California Press, 1993. Cassell, Justine, and Henry Jenkins. “Chess for Girls? Feminism and Computer Games.” In From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins, 2–­ 45. Cambridge, Mass.: MIT Press, 1998. ———. “Voices from the Combat Zone: Game Grrlz Talk Back.” In From Barbie to Mortal Kombat: Gender and Computer Games, edited by Justine Cassell and Henry Jenkins, 328–­ 41. Cambridge, Mass.: MIT Press, 1998. Casti, Taylor. “Women Play Video Games: Can We Cut the Sexist Crap Now?” Huffington Post, April 24, 2014. _n_5207137.html. Chambers, Deborah. “‘Wii Play as Family’: The Rise in Family-­ Centred Video Gaming.” Leisure Studies 31, no. 1 (2012): 69–­ 82. Chesler, Phyllis. Women and Madness. Rev. ed. New York: Palgrave Macmillan, 2005. Chess, Shira. “A 36-­24-­36 Cerebrum: Productivity, Gender, andVideo Game Advertising.” Critical Studies in Media Communication 28, no. 3 (2011): 230–­ 52. ———. “‘Don’t Worry, Mama Will Fix It!’: Playing with the Mama Myth in Video Games.” In The Motherhood Business: Consumption, Communication, and Privilege, edited by Anne Teresa Demo, Jennifer L. Borda, and Charlotte Kroløkke, 197–­ 215. Tuscaloosa : University of Alabama Press, 2015. ———. “How to Play a Feminist.” Thirdspace: A Journal of Feminist Theory & Culture 9, no. 1 (2010): Article/273. ———.“Playing the Bad Guy: Grand Theft Auto in the Panopticon.” In Digital Gameplay: Essays on the Nexus of Game and Gamer, edited by Nate Garrelts, 80–­ 90. Jefferson, N.C.: McFarland, 2005. ———. “Strange Bedfellows: Subjectivity, Romance, and Hidden Object Video Games.” Games and Culture 9, no. 6 (2014): 417–­ 28. Chess, Shira, and Adrienne Shaw. “A Conspiracy of Fishes, or, How We Learned to Stop Worrying about GamerGate and Embrace Hegemonic Masculinity.” Journal of Broadcasting & Electronic Media 59, no. 1 (2015): 208–­ 20. Chu, Arthur. “Your Princess Is in Another Castle: Misogyny, Entitlement, and Nerds.” Daily Beast, May 27, 2014. your-princess-is-in-another-castle-misogyny-entitlement-and-nerds.html. BIBLIOGRAPHY . 199 Cline, Earnest. Ready Player One. New York: Broadway Books, 2012. Consalvo, Mia. “Confronting Toxic Gamer Culture: A Challenge for Feminist Game Studies Scholars...