We cannot verify your location

Shibboleth authentication is only available to registered institutions.

Project MUSE

Browse Book and Journal Content on Project MUSE

Browse Results For:


previous PREV 4 5 6 7 8 9 10 NEXT next

Results 61-70 of 1281

Gaming at the Edge Cover

Access Restricted This search result is for a Book

Gaming at the Edge

Sexuality and Gender at the Margins of Gamer Culture

Adrienne Shaw

Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter.

In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates.

Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.

Gaming Cover

Access Restricted This search result is for a Book


Essays On Algorithmic Culture

Alexander R. Galloway

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices.

In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions.

Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form.

Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age.

Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.

Gaming, Governance and Public Policy in Macao Cover

Access Restricted This search result is for a Book

Gaming, Governance and Public Policy in Macao

Edited by Ian Scott, Newman M K Lam

The small city of Macao — formerly a Portuguese colony, now a Special Administrative Region of China — liberalised its gaming industry in 2002. Since then a score of new casinos have been built and millions of gamblers have flooded in from mainland China. Per capita income has more than doubled in five years and the gaming operators have outstripped their Las Vegas counterparts in revenue and profits. But rapid economic growth has also brought social and political problems. In this structured survey of modern Macao, 15 experts examine the effects of massive foreign investment, the problems of governance, and increasing public policy challenges in a time of rapid change and potential social instability. They also discuss the efficacy or otherwise of measures to address economic hardship, social dislocation and political change over the past decade. Gaming, Governance and Public Policy in Macau will be of interest to anyone concerned with the gaming industry and its uses in strategies for economic growth. For those who want to know more about Macao than its gaming tables and neon lights, the book will provide a range of interpretations of the way in which the city is developing.

Gaming Matters Cover

Access Restricted This search result is for a Book

Gaming Matters

Art, Science, Magic, and the Computer Game Medium

Written by Judd Ethan Ruggill and Ken S. McAllister

In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the “video game complex”—the games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical and moral force, even as a tool for military training.
In Gaming Matters, McAllister and coauthor Judd Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo. In short, what defines the computer game itself as a medium distinct from all others? Each chapter takes up a different fundamental characteristic of the medium. Games are:
• Idiosyncratic, and thus difficult to apprehend using the traditional tools of media study
• Irreconcilable, or complex to such a degree that developers, players, and scholars have contradictory ways of describing them
• Boring, and therefore obligated to constantly make demands
on players’ attention
• Anachronistic, or built on age-old tropes and forms of play
while ironically bound to the most advanced technologies
• Duplicitous, or dependent on truth-telling rhetoric even when they are about fictions, fantasies, or lies
• Work, or are often better understood as labor rather than play
• Alchemical, despite seeming all-too mechanical or predictable
Video games are now inarguably a major site of worldwide cultural production.
Gaming Matters will neither flatter game enthusiasts nor embolden game detractors in their assessments. But it will provide a vocabulary through which games can be discussed in academic settings and will create an important foundation for future academic discourse.

Gandhi Meets Primetime Cover

Access Restricted This search result is for a Book

Gandhi Meets Primetime

Globalization and Nationalism in Indian Television

Shanti Kumar

Shanti Kumar's Ghandi Meets Primetime examines how cultural imaginations of national identity have been transformed by the rapid growth of satellite and cable television in postcolonial India. To evaluate the growing influence of foreign and domestic satellite and cable channels since 1991, the book considers a wide range of materials including contemporary television programming, historical archives, legal documents, policy statements, academic writings and journalistic accounts._x000B_Kumar argues that India's hybrid national identity is manifested in the discourses found in this variety of empirical sources. He deconstructs representations of Mahatma Gandhi as the Father of the Nation on the state-sponsored network Doordarshan and those found on Rupert Murdoch's STAR TV network. The book closely analyzes print advertisements to trace the changing status of the television set as a cultural commodity in postcolonial India and examines publicity brochures, promotional materials and programming schedules of Indian-language networks to outline the role of vernacular media in the discourse of electronic capitalism. The empirical evidence is illuminated by theoretical analyses that combine diverse approaches such as cultural studies, poststructuralism and postcolonial criticism. _x000B__x000B_

Gandhi's Ascetic Activism Cover

Access Restricted This search result is for a Book

Gandhi's Ascetic Activism

Renunciation and Social Action

Discusses Gandhi’s creative use of ascetic practice, particularly his practice of celibacy, for nonviolent activism.

Gandhi's Body Cover

Access Restricted This search result is for a Book

Gandhi's Body

Sex, Diet, and the Politics of Nationalism

By Joseph S. Alter

No single person is more directly associated with India and India's struggle for independence than Mahatma Gandhi. His name has equally become synonymous with the highest principles of global equality, human dignity, and freedom.

Joseph Alter argues, however, that Gandhi has not been completely understood by biographers and political scholars, and in Gandhi's Body he undertakes a reevaluation of the Mahatma's life and thought. In his revisionist and iconoclastic approach, Alter moves away from the usual focus on nonviolence, peace, and social reform and takes seriously what most scholars who have studied Gandhi tend to ignore: Gandhi's preoccupation with sex, his obsession with diet reform, and his vehement advocacy for naturopathy. Alter concludes that a distinction cannot be made between Gandhi's concern with health, faith in nonviolence, and his sociopolitical agenda.

In this original and provocative study, Joseph Alter demonstrates that these seemingly idiosyncratic aspects of Gandhi's personal life are of central importance to understanding his politics—and not only Gandhi's politics but Indian nationalism in general. Using the Mahatma's own writings, Alter places Gandhi's bodily practices in the context of his philosophy; for example, he explores the relationship between Gandhi's fasting and his ideas about the metaphysics of emptiness and that between his celibacy and his beliefs about nonviolence.

Alter also places Gandhi's ideas and practices in their national and transnational contexts. He discusses how and why nature cure became extremely popular in India during the early part of the twentieth century, tracing the influence of two German naturopaths on Gandhi's thinking and on the practice of yoga in India. More important, he argues that the reconstruction of yoga in terms of European naturopathy was brought about deliberately by a number of activists in India—of whom Gandhi was only the most visible—interested in creating a "scientific" health regimen, distinct from Western precedents, that would make the Indian people fit for self-rule. Gandhi's Body counters established arguments that Indian nationalism was either a completely indigenous Hindu-based movement or simply a derivative of Western ideals.

Gandhi's Pilgrimage of Faith Cover

Access Restricted This search result is for a Book

Gandhi's Pilgrimage of Faith

From Darkness to Light

Millions around the world revere Mahatma Gandhi, yet only a few know the man Mohandas Gandhi and the internal journey of his soul. This pioneering book fills the spiritual void in Gandhian literature by focusing on the soul and the substance of the man. Uma Majmudar shows that, contrary to popular belief, Gandhi’s rise to greatness was not meteoric; it was, rather, a continuous process of faith development, punctuated by conflicts, crises, and turning points. Using James W. Fowler’s theory of “Stages of Faith” as a guide, Majmudar undertakes the first developmental study to analyze the fundamental role of faith in transforming Gandhi’s life. She proposes that the power that nourished Gandhi’s soul was his ever-growing faith in the ultimate triumph of Truth and in the innate Godliness of the human soul. Along with making an invaluable contribution to numerous cross-cultural disciplines, the book also offers something special to those wishing to embark on their own faith developmental journey, guided by Gandhi’s example.

Gang of One Cover

Access Restricted This search result is for a Book

Gang of One

Memoirs of a Red Guard

Fan Shen

In 1966 twelve-year-old Fan Shen, a newly minted Red Guard, plunged happily into China’s Cultural Revolution. Disillusion soon followed, then turned to disgust and fear when Shen discovered that his compatriots had tortured and murdered a doctor whose house he’d helped raid and whose beautiful daughter he secretly adored. A story of coming of age in the midst of monumental historical upheaval, Shen’s Gang of One is more than a memoir of one young man’s harrowing experience during a time of terror. It is also, in spite of circumstances of remarkable grimness and injustice, an unlikely picaresque tale of adventure full of courage, cunning, wit, tenacity, resourcefulness, and sheer luck—the story of how Shen managed to scheme his way through a hugely oppressive system and emerge triumphant.

Gang of One recounts how Shen escaped, again and again, from his appointed fate, as when he somehow found himself a doctor at sixteen and even, miraculously, saved a few lives. In such volatile times, however, good luck could quickly turn to misfortune: a transfer to the East Wind Aircraft Factory got him out of the countryside and into another terrible trap, where many people were driven to suicide; his secret self-education took him from the factory to college, where friendship with an American teacher earned him the wrath of the secret police. Following a path strewn with perils and pitfalls, twists and surprises worthy of Dickens, Shen’s story is ultimately an exuberant human comedy unlike any other.

Gangsters Cover

Access Restricted This search result is for a Book


50 Years of Madness, Drugs, and Death on the Streets of America

Lewis Yablonsky

The effects of gang violence are witnessed every day on the streets, in the news, and on the movie screen. In all these forums, gangs of young adults are associated with drugs and violence. Yet what is it that prompts young people to participate in violent behavior? And what can be done to extract adolescents from the gangster world of crime, death, and incarceration once they have become involved?

In Gangsters: 50 Years of Madness, Drugs, and Death on the Streets of America, Lewis Yablonsky provides answers to the most baffling and crucial questions regarding gangs. Using information gathered from over forty years of experience working with gang members and based on hundreds of personal interviews, many conducted in prisons and in gang neighborhoods, Yablonsky explores the pathology of the gangsters' apparent addiction to incarceration and death.

Gangsters is divided into four parts, including a brief history of gangs, the characteristics of gangs, successful approaches for treating gangsters in prison and the community, and concluding with a review and analysis of notable behavioral and social scientific theories of gangs. While condemning their violent behavior in no uncertain terms, Yablonsky offers hope through his belief that, given a chance in an effective treatment program, youths trapped in violent behavior can change their lives in positive ways and, in turn, facilitate positive change in their communities and society at large.

previous PREV 4 5 6 7 8 9 10 NEXT next

Results 61-70 of 1281


Return to Browse All on Project MUSE



Content Type

  • (1267)
  • (14)


  • You have access to this content
  • Free sample
  • Open Access
  • Restricted Access