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Daniel Hughes's final volume of poetry, written during his years of struggle with multiple sclerosis, displays his characteristic wit, intelligence, and imagination. While the poems in Ashes & Stars deal with themes such as love and mortality, the conflict between imagination and actuality, and the pleasures of the world around us, they are never somber or overly serious. Even the shortest ones have a wry comic sense. Additionally, Hughes's poems demonstrate a remarkably economical and precise use of language, without a wasted word in the entire collection. Although the concentrated emotion of the poems may remind readers of Emily Dickinson and Robert Lowell, Hughes's poetic forms-quatrains, tercets, irregular sonnets, irregular rhymes-also illustrate the deep influence of the English Romantics, whom he championed throughout his academic career. In addition, many poems draw inspiration from numerous individuals and works of art from the Italian Renaissance, as they weave abstract themes from Western culture with the sensual data of the poet's experience. Despite these deep historical and literary roots, the conversational tone of Ashes & Stars ensures that it is never dry or academic. The poems speak to the reader as to an intimate, giving a sense of transmitting hard-earned experience and knowledge. All readers will appreciate the passionate energy and worldly air of these unique and exactingly honest final poems.
Validating and Valorizing Its Authority, Authenticity, and Agency
Bearing Witness to African American Literature: Validating and Valorizing Its Authority, Authenticity, and Agency collects twenty-three of Bernard W. Bell’s lectures and essays that were first presented between 1968 and 2008. From his role in the culture wars as a graduate student activist in the Black Studies Movement to his work in the transcultural Globalization Movement as an international scholar and Fulbright cultural ambassador in Spain, Portugal, and China, Bell’s long and inspiring journey traces the modern institutional origins and the contemporary challengers of African American literary studies. This volume is made up of five sections, including chapters on W. E. B. DuBois’s theory and trope of double consciousness, an original theory of residually oral forms for reading the African American novel, an argument for an African Americentric vernacular and literary tradition, and a deconstruction of the myths of the American melting pot and literary mainstream. Bell considers texts by contemporary writers like Toni Morrison, Alice Walker, William Styron, James Baldwin, and Jean Toomer, as well as works by Mark Twain, Frederick Douglas, and William Faulkner, In a style that ranges from lyricism to the classic jeremiad, Bell emphasizes that his work bears the imprint of many major influences, including his mentor, poet and scholar Sterling A. Brown, and W. E. B. DuBois. Taken together, the chapters demonstrate Bell’s central place as a revisionist African American literary and cultural theorist, historian, and critic. Bearing Witness to African American Literature will be an invaluable introduction to major issues in the African American literary tradition for scholars of American, African American, and cultural studies.
Early Video Game History
Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived “primitiveness” when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.