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This engaging, deeply researched study provides the richest and most nuanced picture we have to date of cinema—both movies and movie-going—in the early 1910s. At the same time, it makes clear the profound relationship between early cinema and the construction of a national identity in this important transitional period in the United States. Richard Abel looks closely at sensational melodramas, including westerns (cowboy, cowboy-girl, and Indian pictures), Civil War films (especially girl-spy films), detective films, and animal pictures—all popular genres of the day that have received little critical attention. He simultaneously analyzes film distribution and exhibition practices in order to reconstruct a context for understanding moviegoing at a time when American cities were coming to grips with new groups of immigrants and women working outside the home. Drawing from a wealth of research in archive prints, the trade press, fan magazines, newspaper advertising, reviews, and syndicated columns—the latter of which highlight the importance of the emerging star system—Abel sheds new light on the history of the film industry, on working-class and immigrant culture at the turn of the century, and on the process of imaging a national community.
Unlike the contrast between the sacred and the taboo, the opposition of "comic" and "tragic" is not a way of categorizing experience that we find in cultures all over the world or even at different periods in Western civilization. Though medieval writers and readers distinguished stories with happy endings from stories with unhappy endings, it was not until the sixteenth and seventeenth centuries--fifteen hundred years after Sophocles, Euripides, Plautus, and Terence had last been performed in the theaters of the Roman Empire--that tragedy and comedy regained their ancient importance as ways of giving dramatic coherence to human events. Ancient Scripts and Modern Experience on the English Stage charts that rediscovery, not in the pages of scholars' books, but on the stages of England's schools, colleges, inns of court, and royal court, and finally in the public theaters of sixteenth-and seventeenth-century London.
In bringing to imaginative life the scripts, eyewitness accounts, and financial records of these productions, Bruce Smith turns to the structuralist models that anthropologists have used to explain how human beings as social creatures organize and systematize experience. He sets in place the critical, physical, and social structures in which sixteenth-and seventeenth-century Englishmen watched productions of classical comedy and classical tragedy. Seen in these three contexts, these productions play out a conflict between classical and medieval ways of understanding and experiencing comedy's interplay between satiric and romantic impulses and tragedy's clash between individuals and society.
Originally published in 1988.
The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These paperback editions preserve the original texts of these important books while presenting them in durable paperback editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
Science and Soul in Science Fiction Films
Science fiction films, from the original Frankenstein and The Fly to Blade Runner and The Terminator, traditionally have been filled with aliens, spaceships, androids, cyborgs, and all sorts of robotic creatures along with their various creators. The popular appeal of these characters is undeniable, but what is the meaning of this generation of creatures? What is the relationship of mad scientist to subject, of human to android, of creature to creator?
Androids, Humanoids, and Other Folklore Monsters is a profound investigation of this popular cultural form. Starting his discussion with the possible source of these creatures, anthropologist and writer Per Schelde identifies the origin of these critters in the folklore of past generations. Continuing in the tradition of ancient folklore, contends Schelde, science fiction film is a fictional account of the ongoing battle between nature and culture. With the advance of science, the trolls, dwarves, pixies, nixies, and huldres that represented the unknown natural forces of the world were virtually killed off by ever-increasing knowledge and technology. The natural forces of the past that provided a threat to humans were replaced by the danger of unknown scientific experiments and disasters, as represented by their offspring: science fiction monsters.
As the development of genetics, biomedical engineering, and artificial intelligence blur the lines between human and machine in the real world, thus invading the natural landscape with the products of man's techno-culture, the representation of this development poses interesting questions. As Per Schelde shows, it becomes increasingly difficult in science fiction film to define the humans from their creations, and thus increasingly difficult to identify the monster.
Unlike science fiction literature, science fiction film has until now been largely neglected as a genre worthy of study and scholarship. Androids, Humanoids, and Other Folklore Monsters explores science fiction (sf) film as the modern incarnation of folklore, emblematic of the struggle between nature and culturebut with a new twist.
Schelde explains how, as science conquered the forests and mountains of the wild, the mythic creatures of these realmstrolls, elves, and ogreswere relegated to cartoons and children's stories. Technology and outer space came to represent the modern wild, and this new unknown came alive in the popular imagination with the embodiments of our fears of that unknown: androids, cyborgs, genetics, and artificial intelligence gone awry. Implicit in all of these is a fear, and an indictment, of the power of science to invade our minds and bodies, replacing the individual soul with a mechanical, machine-made one.
Focusing his analysis on sixty-five popular films, from Frankenstein and Metropolis to Invasion of the Body Snatchers, The Terminator, and Blade Runner, Per Schelde brings his command of traditional folklore to this serious but eminently readable look at SF movies, decoding their curious and often terrifying images as expressions of modern man's angst in the face of a rapidly advancing culture he cannot control. Anyone with an interest in popular culture, folklore, film studies, or science fiction will enjoy this original and comprehensive study.
Wrestling with the American Dream
Patrons, Patronage, and Philanthropy
Performing Species Today
We all have an animal story—the pet we loved, the wild animal that captured our childhood imagination, the deer the neighbor hit while driving. While scientific breakthroughs in animal cognition, the effects of global climate change and dwindling animal habitats, and the exploding interdisciplinary field of animal studies have complicated things, such stories remain a part of how we tell the story of being human. Animal Acts collects eleven exciting, provocative, and moving stories by solo performers, accompanied by commentary that places the works in a broader context. Work by leading theater artists Holly Hughes, Rachel Rosenthal, Deke Weaver, Carmelita Tropicana, and others joins commentary by major scholars including Donna Haraway, Jane Desmond, Jill Dolan, and Nigel Rothfels. Una Chaudhuri’s introduction provides a vital foundation for understanding and appreciating the intersection of animal studies and performance. The anthology foregrounds questions of race, gender, sexuality, class, nation, and other issues central to the human project within the discourse of the “post human,” and will appeal to readers interested in solo performance, animal studies, gender studies, performance studies, and environmental studies.
Animals, Cartoons, and Culture
The Animated Bestiary critically evaluates the depiction of animals in cartoons and animation more generally. Paul Wells argues that artists use animals to engage with issues that would be more difficult to address directly because of political, religious, or social taboos.
From Mickey to WALL-E
Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision of what to include and leave out raises important questions about artistry, authorship, and cultural influence. In Animating Space: From Mickey to WALL-E, renowned scholar J. P. Telotte explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, Telotte tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, Animating Space explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema.
Art and Industry
Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.