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Virtual Design Studio

Jerzy Wojtowicz

Publication Year: 1995

This book establishes a new paradigm for CAD, expanding computer tools beyond the technical processes of computer-aided design to include the discussion and negotiation which are a necessary complement to developing design ideas, thus introducing the concept that design is fundamentally a social process.

Published by: Hong Kong University Press, HKU

Contents

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pp. v-vi

Contributors

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pp. vii-viii

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Acknowledgements

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pp. ix-x

The support of the University of Hong Kong Department of Architecture in the publishing of this book is gratefully acknowledged. ...

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Introduction to the Virtual Village

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pp. 1-4

This title alludes to the long predicted, and now finally emerging condition of the global village. The term, initially used by Marshall McLuhan, describes a civilization where electronic communication media have dramatically reduced the distance and isolation of people from each other, thus virtually restoring the primeval sense of being of one tribe or village. ...

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The Modernist Collectives

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pp. 5-8

The idea of collective efforts including collaboration, team work, sharing and propagation of innovative design ideas is characteristic of early design cultures, as well as our present one. Several earlier collective efforts in their most sanguine forms which have contributed to architecture and art in spite of their understandable shortcomings, were de Stijl, Russian Constructivism, Bauhaus, ClAM, Team X, and Le Carre Bleu. ...

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Digital Pinup Board -- The Story of the Virtual Village Project

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pp. 9-24

On 8 February 1993, 54 students and tutors of architecture located in five separate universities began a joint two-week-Iong design experiment. The fact that the participants in this studio were located in four different time zones, thousands of miles apart, while addressing and resolving the given problem was in itself unusual and merits closer discussion. ...

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Kat Hing Wai and the Electronic Red Line /

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pp. 25-30

Value added as knowledge is the essential purpose of a design endeavour, and design quality is dependent on the depth and breadth of the information and knowledge which designers bring to the design problem. No matter what the scale, the design process is inherently collaborative and interdisciplinary. It is rare, if not impossible, for a single mind to seek the problem, reveal interconnections, and propose,critique and refine design ideas. ...

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Critical Reflections I

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pp. 31-32

As land prices in Hong Kong are among the highest in the world, making floor space for an architectural design studio comes very dear; and the money required for an educational excursion between Asia and North America is considerable, and for most of us, prohibitive. Thus, we were delighted with the prospect of providing students with a 'virtual design studio' that was 20,000 km in breadth and had fast, affordable communications. ...

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Critical Reflections II

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pp. 33-36

At its inception, the Virtual Design Studio project appeared to be a formidable challenge. The spatial, temporal and cultural separation predictably gave rise to several difficulties, the least of which were technical in nature. Despite initial reservations, however, the project fulfilled expectations to a moderate extent. ...

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Sharing the Dream

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pp. 37-40

While the initial conception of a piece of architecture is often the vision of an individual, its ultimate realization is in almost all cases a product of collaborative effort. Collaboration is synergetic in nature and relies on the communication of a vision, ideas, concepts and process. Does this occur best within a structured, often hierarchical environment? ...

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Aspects of Asynchronous and Distributed Design Collaboration

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pp. 41-50

Information technology creates new demands on the process of making architecture. One of the most significant phenomena which has resulted from this transformation is collaborative design in a networked environment. Many have focused their efforts on minimizing an apparent shortcoming of networked collaboration and on the difficulty of immediate interaction between participants. ...

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The Future of The Virtual Design Studio

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pp. 51-60

Consider the production of this text. I began to write it, suspended somewhere over Greenland, on a laptop computer. As I made a connection at JFK, I glanced at a New York Times story describing yet another 'information superhighway' startup venture - this one an AT&T effort to combi ne video games with teleconferencing, so that you can play chess, backgammon or adventure games with distant opponents (over ordinary telephone lines) and see their faces on the screen.2 ...

Plates

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pp. 61-130

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Postscript: The Virtual Design Studio 1994

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pp. 131-151

The School of Architecture at UBC gathered original material on the typology of traditional Li Long courtyard housing during a study abroad programme in Shanghai in May of 1993 (see page 47 for examples of information gathered). Li Long is a unique tenement form developed exclusively in China during the early decades of this century, but is of particular interest today as it holds many lessons for the future. ...

Appendices

Appendix I: Digital Dialog

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pp. 155-171

Appendix II: Design Narratives

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pp. 172-184

Appendix III: Studio Bulletins

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pp. 185-187

Appendix IV: Studio Participants

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pp. 188-191

Appendix V: Image Credits

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pp. 192- 194


E-ISBN-13: 9789882203044
Print-ISBN-13: 9789622093645

Page Count: 202
Publication Year: 1995