Games' Most Wanted
The Top 10 Book of Players, Pawns, and Power-Ups
Publication Year: 2013
Ever thought about capturing a queen, amassing real estate gold, or striking down a zombie or two? For centuries, games have stimulated the imagination. They have divided, and they have united. They have driven our competitive spirit and indulged our fancy. Live an entire lifetime in a few rolls of the dice. Push a few buttons and sustain perfect health. Essentially, games have and will continue to provide people worldwide a break from the everyday grind.
With more than forty chapters, Games' Most Wanted whisks readers away into the fantasyland of games. Learn more about board games that have been passed through generations, video games that predict the future, and card games that have brought down the house. Ben H. Rome and Chris Hussey also reveal the culture behind the entertainment-the codes of conduct, the language, the conventions, and the workshops-proving that leisure can be a lifestyle. Something they won't reveal: how to rescue the princess. Regardless of the hand you're dealt, Games' Most Wanted is sure to cure any boredom.
Published by: University of Nebraska Press
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Title Page, Other Works in the Series, Copyright
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List of Illustrations
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First, many thanks to my writing partner, Chris, for tackling such a project. One random e-mail, a few phone calls, Iwould like to thank Ben for giving me the chance to work on this project with him. It’s been a treat and a memorable ago. I’d also like to extend thanks to the members of the Fear cut his teeth with the “button and stick.” My parents, who got request and getting me a “Red Box.” And of course, to Julie, ...
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When someone says “game,” what’s the first thing that comes to mind? Do you remember the first game you gaged in for diversion or amusement” and “a physical or men-in direct opposition to each other.” Every game you can think of the rise of technology, indelibly linking the two together. As of the word “games” these days will elicit an answer that is ...
1. Games from Long Ago
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Games and gaming have been part of our history since time immemorial. The following games have roots that concentration. The emperor’s son apparently thought little of of all go-related activities in the empire and was the personal in roughly the sixteenth century, using the rules still in place monly played by three or four players. In the West, a solitaire ...
2. Playing to Win
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When a group of people sit down at a table and break out a game, each one of them may have their own reason ates revenue in the billions of dollars. If lotteries are included, you, but yet you still crave the excitement of playing for prize to win, but the real victory is in having fun in a social setting. several exist in this field as well, including war and strategy ...
3. They Come in All Shapes and Sizes
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Games are a means of interacting with other people using some form of structure. It is a common activity for many interaction of all participants in “real time,” forming a sense er’s entire body through motion sensors (such as Microsoft’s of video games, giving rise to a “real time” element that al-Networked virtual reality pods such as these immerse players into ...
4. Pioneers of Gaming
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You can never advance in any field if you don’t have pi-oneers. They are the innovators. The trendsetters. Pio-For some, it’s setting a new standard, for others it’s taking a it, often irrevocably. For others, it may be as simple as being tasked their staff artist Miyamoto with the design of their new-ties. He brought the idea of a neutral judge for the game: this ...
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You may know the name of the game, but do you know the company behind it? Here are a few game companies profitability returned for a short time, by the early 1990s the turning a mindless “shoot ’em up” into a game with a fully critical acclaim, netting the title more than fifty Game of the legal right, seem churlish for not supporting the fan sites, usu-...
6. Classic Board-dom
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Some games exist only for a season; others endure the test of time and generation. These classic games define the often included in “family night” packs for today’s consoles.The familiar letter tiles and fifteen-by-fifteen grid board is a the world; it is estimated there’s a set in one of every three board into its current configuration, simplified the rules, and ...
7. It’s in the Cards
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Though we all accept and enjoy the standard deck of fifty-two playing cards with little question, the history of ries exist—that they are an offspring of the tarot cards, that players’ point of view and strategy. This gave rise to the var-’em. In this version of poker, community cards are dealt that cure as many “tricks” as possible. This is facilitated through ...
8. The Smallest Players
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If there is anything children love, it’s games. Just as with adults, games occupy their minds, provide a challenge, and looking to have their characters socialize, discover, and build relationships. If the kids are relative strangers, a simple Q&A to not overwhelm the players. Yes, their options are limitless, ducing them to kids, it’s best to stick with the basics. It can ...
9. Girls Gone Gaming
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It’s getting tougher and tougher to say simply, “This is a game for boys,” or “This game is strictly for girls.” The rea-low for revealing of clues to a larger mystery. Imagine: Resort course, the player could end up with the nerd or “dud” date. dose of innocent fun. It’s an opportunity for girls to think and their daughter. If she is able to separate fantasy from reality, ...
10. Stepping Up to the Table
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Gamers come in all shapes, sizes, and behaviors. If you ever sit down at a table to play a role-playing game, you are very likely to encounter at least one, if not more, of these feel part of the action and to contribute to that evening’s ses-ally sits in a position at the table that places him or her very list), the Slob doesn’t really care about his or her character ...
11. The Code
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Every gaming table has different customs and traditions for the players around it. Some follow the laws of com-is not the place and that evening’s session is not the time to and roll some dice, the fact is it’s rude to bring the problems his problems for a short period of time. Now, if such sensitive cial subculture, knowing that others are “just like you” helps ...
12. Socially Acceptable
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Everyone loves a party. Games have been a staple of these social gatherings for centuries, in varying forms, and to-ing. So whether you’re getting together with friends for a fun thirty to sixty minutes. Players are dealt a hand of red cards, bert Einstein,” “Europe,” and “high school reunion.” One tains an adjective such as “funny,” “creepy,” or “exuberant.” ...
13. Gaming on the Silver Screen
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The story lines of many games, whether video or not, have proved fertile ground for development when it comes to wizard can also be traced to inspiration from Tolkien’s works. away from that “traditional” fantasy to explore new aspects truly take off with distribution via Microsoft’s Xbox LIVE with also reported to have sported a fake tattoo of his character’s ...
14. Games from the Star Wars Universe
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Many movie franchises out there have had games made of them. Arguably, none of them have as much influ-It’s only fair we run down ten of the most fun and influential ted out their maneuvers in secret and then made skill rolls for sodes I, II, and III, and LEGO Star Wars II: The Original Trilogytotal of more than thirty million copies of the four titles since ...
15. Repeating the Past
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At its core, historical war gaming is recreational gam-ing where a strategic military operation or a real mili-to playing out a historical scenario, if only to see if you can lers for “the way things were”). Its sheer size, complexity, entire eastern front of World War II. The publishing of the first North Africa—even several “what-if” scenarios—eventually ...
16. Comic Relief
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Big muscles, skimpy suits, and over-the-top villains. These are all staples of the comic book scene. Of course, in the central location of Millennium City. It is free to play online, online play, as well as tracking of opponents’ fighting style eral other popular villains from Batman’s universe, including lum, as well as the abilities and gadgets available to the Dark ...
17. The Workshop of Games
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The Games Workshop company is widely known for a number of products, but their biggest claim to fame is you’ll also get to see other people’s work and get their tips unit, and why the soldiers are engaged in this critical battle, you are doing and just like the reason for the battle, it gives sale, all at great prices. In fact, for the player truly looking to ...
18. Giant, Stompy Robots
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If there is any element in pop culture that has stuck in the minds of many in the geek set, it is the idea of giant battle eras, which align roughly with significant events in the Battle-ent as well. If a player doesn’t like the idea of being in the Houses before its collapse), tore a path of destruction in their political landscape to be an interesting twist, while others did ...
19. Apocalypse Coming
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Though many futuristic settings can paint an idyllic or sin-ister view of the days yet to come, there is one genre that hance the adepts’ skills or abilities and allows them to cast to its former glory, while fending off the evil that refuses to the future Earth of Shadowrun is often referred to as the Sixth ent in our world and looking to stake their claim. Time travel, ...
20. Arcadian Rhythms
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At the dawn of video games, there were constructs that looked like large cabinets, hosting a combination of a ities featured the likes of superheroes, racing cars, aircraft, of their day. Kids of all ages congregated to shoot, race, beat hear Ryu shout “Hadouken!” while throwing a fireball across drifting off the screen were to be avoided. If you were slow in ...
21. Came with a Bang, Died with a Whimper
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For every successful game system like the PlayStation, Xbox, and Nintendo, there are at least four or five clunk-tems ever made. Whether it’s horrible design structure or the faded from view, selling just over nine million units worldwide.ideas. Virtual Boy is one of Nintendo’s “pretend it never ex-“virtual reality” consoles in an attempt to break into a new ...
22. How Nintendo Changed the Future
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Nintendo is one of the most recognizable video game com-panies in the world and the third most valuable listed taxi company, sold instant rice, and tried its hand as a televi-many critics now call “interactive fiction.” A few prior games tendo rolled out its NES 8-bit system, part of the popularity of ple format of storytelling rolled out in most of Nintendo’s first ...
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When someone mentions a particular character or game, most times a particular image or icon comes to the trait on the calling card of Parker Brothers’ salesman Albert tirely new set of characters—iconic in their own right—to the is considered an abject failure on Atari’s part and one of the word for “hedgehog”), Sonic was blue to match SEGA’s logo ...
24. Guiding Games
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Created in 1994, the Entertainment Software Rating Board has become the standard for commercially produced thirty different content descriptors that refer to potentially in-ing review on its website roughly thirty days after the process is completed. This procedure has inadvertently “spoiled” the content rating listings for Earthbound, a rumored title for the ...
25. Fizzling Electrons
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Whether due to poor gameplay, bad graphics, bad taste, or corporate or developer politics, there are inevitably few, however, hold up as the “gold standard” of bad, to which here. It is a guarantee that in the future, other games will su-rity tie-in title featuring basketball star Shaquille O’Neal. The blow, the player had to hit their opponent in exactly the right ...
26. Tough Nuts to Crack
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Every video game out there has at least one difficult spot that players need to get past. It could be a complex level, gate, or a tough boss to beat. Whatever the issue, it is part of of skill, until one by one they all fell and you finally faced the hard, it’s pretty near impossible. (He is, after all, head of the moderately difficult variety, such as completing a track within ...
27. We Still Believe . . .
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Urban myths and legends are part of the fabric of our lives. There are anecdotes and stories that we’ve heard or re-with “I heard of this guy . . .” or “I knew this guy who had a 51, President Obama’s birth certificate conspiracy, the crazed and franchise icon, in front of the Triforce, indicating that he night, says one gamer conspiratorially, and you’ll hear Leath-...
28. Gamer Stuff
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Every hobby and profession has tools of the trade. Whether it is pen and paper or a fully decked-out console system, console can be played “bare bones”—that is, with a televi-sion and the basic cables included in the console’s box—but there’s something to be said for large high-resolution screens saging to talk to their game master or strike deals with certain ...
29. Your Friendly FPS
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You’ve just bought the latest and greatest first person shooter, and after a quick few hours of solo play you feel like you’re ready to take on the world. So you sign in online consider; with a little practice and some patience, you’ll be is vital, so modifying your triggers, joysticks, and buttons to sniper rifle not for body hits, but for zeroing in and snapping ...
30. Shifting Gears
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It is easy to think “racing games” involve cars of some type speeding around some form of track. While many racing ters as they did their level best to make the players earn their A 1976 Atari classic, Night Driver is the original first-person Nothing could beat the “enclosed cockpit” feel of the arcade sented a very realistic simulation of the brand’s various cars....
31. Fantastic Electrons
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Computerized fantasy role-playing debuted in the early 1980s and has been a strong staple of electronic gaming are of the generic “sword and sorcery” variety, but all are cause it has been on several “top game” lists for over a de-Ultima III ’s setting was the world of Sosaria, with the plot quest sent the player’s party to islands, dungeons, lost lands, ...
32. WoWing Your Friends
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With over ten million subscribers, World of Warcraft is the most popular MMORPG in the world, and for many rea-and can’t seem to find what you’re looking for elsewhere. If you’re just starting out, here are some survival tips to help waste to all in your path, but in the end, you still need to go players. If you are flying solo, don’t be afraid to ask a ques-...
33. Future Tense
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Many find futuristic settings to be an interesting exercise in imagination. In many games set in the future, the nology is similar to fantasy’s reliance on magic. What counts Done in the first person shooter perspective, the initial offer-Chief—a futuristic cybernetic soldier in green battle armor—game’s two factions and follow a separate but parallel plot as ...
34. Conventions: Gamer Paradise
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Like any subculture, gamers like to be among their own kind every once in a while. Conventions are where this tume contest, and a growing list of activities for “the better half.” These activities are for the partners of the attending incredibly popular, with close to thirty thousand fans shelling the convention, running a parallel festival designed to attract ...
35. Playing Games for Fun and Profit
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Ever wonder if you could really make a living “going pro” just by playing games? There are worldwide tournaments ships started in 1973; the prize is $20,580, which is the total regional competitions in order to qualify. Starting in 2003, the letes’ village” for competitors and is hosted by a different professional circuit, both with individual play and in teams. The ...
36. It Takes a Village
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Games do not exist in a vacuum. If there are fans of games, then those fans will create communities and support net-portion of the whole. The area also features a “groups” sec-the site. In a way, it’s an opportunity to display your skills as world and possibilities of “Internet radio” hit every genre and they say in their description, a “little bit more.” Launched in ...
37. Games, But Not
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For gamers, it’s not always just about the games. As with any subculture, it’s the extras, the little things that really for his illustrations for the rather erotic nature of many of his ular can involve lots of walking, and the kilt helps to provide gal purple-and-gold trim, pull string closure, and “just right” and their platforms reflect this. Of course, the phrase “it’s ...
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About the Authors
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An Origins Award–winning game designer and writer for more than a decade, Ben H. Rome has written and de-credits, he’s authored and contributed to several projects for ...
Page Count: 288
Publication Year: 2013