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David Conley is a professor of educational methodology, policy, and leadership at the University of Oregon. He is the author of College and Career Ready: Helping All Students Succeed beyond High School and College Knowledge: What It Really Takes for Students to Succeed and What We Can Do to Get Them Ready. Conley is currently conducting research on issues related to college readiness, college and high school course content analysis, high school– college alignment and transition, and large-scale diagnosis and assessment of college readiness. His most recent book, Getting Ready for College, Careers and the Common Core: What Every Educator Needs to Know, was published in fall 2013 by Jossey-Bass. Zoë B. Corwin is research assistant professor and director of research for the PulliasCenterforHigherEducationattheUniversityofSouthernCalifornia. Corwin has conducted research on college preparation programs and access to financial aid for underserved students, college pathways for foster youth, and the role of social media and games in postsecondary access and completion. She is co-editor of Preparing for College: Nine Elements of Effective Outreach with SUNY Press. In addition to academic articles, she has published several monographs designed for practitioners outlining effective college preparation strategies. Corwin currently directs the Collegeology Games project for the Pullias Center. Nicole B. Ellison is an associate professor in the School of Information at the University of Michigan. Her research addresses issues of self-presentation, social capital, relationship development, and identity in online environments , most recently exploring the role of social media for supporting college-going activities among low-income and first-generation youth. A list of her publications is available at http://www-personal.umich.edu /~enicole/pubs.html. Contributors 322 contributors Tracy Fullerton is the Electronic Arts Endowed Chair in Interactive Entertainment at the USC School of Cinematic Arts, where she directs the USC Game Innovation lab, a design research center for experimental games includingCloud, flOw,DarfurIsDying,andThe Night Journey, a collaboration with media artist Bill Viola. Tracy is the author of Game Design Workshop: Designing, Prototyping and Playtesting Games. Current projects include Walden, a game simulation of Henry David Thoreau’s experiment at Walden Pond, and the Collegeology Games project in collaboration with the Pullias Center. James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a member of the National Academy of Education. His book Sociolinguistics and Literacies (1990; 3rd ed., 2007) was one of the founding documents in the formation of the “New Literacy Studies,” an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis (1999; 2nd ed., 2005; 3rd ed., 2011) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the past two decades. His most recent books include What Video Games Have to Teach Us about Learning and Literacy (2003; 2nd ed., 2007), Situated Language and Learning (2004), Good Video Games and Good Learning: Collected Essays (2007), Women and Gaming: The Sims and 21st Century Learning (2010), and Language and Learning in the Digital World (2011), the latter two written with Elizabeth Hayes. Carrie Heeter is professor of telecommunication, information studies, and media at Michigan State University and coordinator of the fully online graduate certificate program in serious games. Her most recent serious game, DNA Roulette, is part of The Tech Museum’s permanent collection of online exhibits and was awarded “most innovative game” at the 2012 Meaningful Play conference. She is currently exploring ways to create technology-supported meditation micro-experiences that can be used to enhance daily life. Henry Jenkins is the Provost’s Professor of Communication, Journalism, Cinematic Art, and Education at the University of Southern California. He is the author or editor of 15 books, including the recently released Spreadable Media: Creating Meaning and Value in a Networked Culture (coauthored with Sam Ford and Joshua Green). His work on education includes Confronting [18.119.126.80] Project MUSE (2024-04-25 15:33 GMT) contributors 323 the Challenges of a Participatory Culture and Reading in a Participatory Culture: Remixing Moby-Dick in the Literature Classroom (coauthored with Wyn Kelley, Katie Clinton, Jenna McWilliams, Ricardo Pitts-Wiley, and Erin Reilly). He blogs regularly at henryjenkins.org. AdamS.KahnisadoctoralcandidateincommunicationattheAnnenbergSchool forCommunicationandJournalismattheUniversityofSouthernCalifornia. He is interested in social and psychological aspects of human-computer interaction, computer-mediated communication,and video games. Drawing...

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