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Postsecondary Play Tech.edu A Hopkins Series on Education and Technology [3.143.9.115] Project MUSE (2024-04-23 17:50 GMT) Postsecondary Play The Role of Games and Social Media in Higher Education Edited by william g. tierney, zoë b. corwin, tracy fullerton, and gisele ragusa Johns Hopkins University Press Baltimore © 2014 Johns Hopkins University Press All rights reserved. Published 2014 Printed in the United States of America on acid-free paper 2 4 6 8 9 7 5 3 1 Johns Hopkins University Press 2715 North Charles Street Baltimore, Maryland 21218-4363 www.press.jhu.edu Library of Congress Cataloging-in-Publication Data Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney, Zoë B. Corwin, Tracy Fullerton, and Gisele Ragusa. pages cm Includes bibliographical references and index. ISBN-13: 978-1-4214-1306-8 (hardcover : alk. paper) ISBN-10: 1-4214-1306-x (hardcover : alk. paper) ISBN-13: 978-1-4214-1307-5 (electronic) ISBN-10: 1-4214-1307-8 (electronic) 1. Education, Higher—Effect of technological innovations on. 2. Education, Higher—Social aspects. 3. Play—Social aspects. 4. Video games. 5. Computer games. 6. Social media. I. Tierney, William G. LB2395.7.P68 2014 378.1734—dc23 2013029166 A catalog record for this book is available from the British Library. Special discounts are available for bulk purchases of this book. For more information, please contact Special Sales at 410-516-6936 or specialsales@press.jhu.edu. Johns Hopkins University Press uses environmentally friendly book materials, including recycled text paper that is composed of at least 30 percent post-consumer waste, whenever possible. ...

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