In lieu of an abstract, here is a brief excerpt of the content:

NOISE CHANNELS Electronic Mediations Katherine Hayles, Mark Poster, and Samuel Weber, Series Editors 37. Noise Channels: Glitch and Error in Digital Culture Peter Krapp 36. Gameplay Mode: Between War, Simulation, and Technoculture Patrick Crogan 35. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 34. Vilém Flusser: An Introduction Anke Finger, Rainer Guldin, and Gustavo Bernardo 33. Does Writing Have a Future? Vilém Flusser 32. Into the Universe of Technical Images Vilém Flusser 31. Hypertext and the Female Imaginary Jaishree K. Odin 30. Screens: Viewing Media Installation Art Kate Mondloch 29. Games of Empire: Global Capitalism and Video Games Nick Dyer-Witheford and Greig de Peuter 28. Tactical Media Rita Raley 27. Reticulations: Jean-Luc Nancy and the Networks of the Political Philip Armstrong 26. Digital Baroque: New Media Art and Cinematic Folds Timothy Murray 25. Ex-foliations: Reading Machines and the Upgrade Path Terry Harpold 24. Digitize This Book! The Politics of New Media, or Why We Need Open Access Now Gary Hall (continued on page 164) [18.191.195.110] Project MUSE (2024-04-20 00:27 GMT) NOISE CHANNELS Glitch and Error in Digital Culture Peter Krapp University of Minnesota Press minneapolis london Electronic Mediations volume 37 Portions of chapter 1 were previously published as “Hypertext avant la Lettre,” in New Media, Old Media: A History and Theory Reader, ed. Wendy Hui Kyong Chun and Thomas Keenan, 359–74 (New York: Routledge, 2006). Portions of chapter 2 were previously published as “Terror and Play, or What Was Hacktivism?” Grey Room 21 (Fall 2005): 70–93; copyright 2005 by Grey Room, Inc., and the Massachusetts Institute of Technology. Portions of chapter 4 were previously published as “Gaming the Glitch: Room for Error,” in Error: Glitch, Noise, and Jam in New Media Culture, ed. Mark Nunes, 113–32 (New York: Continuum, 2010). Portions of chapter 5 were previously published as “Of Games and Gestures,” in The Machinima Reader, ed. Michael Nitsche and Henry Lowood, 159–74 (Cambridge, Mass.: MIT Press, 2011); copyright 2011 by the Massachusetts Institute of Technology. Copyright 2011 by the Regents of the University of Minnesota All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Published by the University of Minnesota Press 111 Third Avenue South, Suite 290 Minneapolis, MN 55401-2520 http://www.upress.umn.edu LibraryofCongressCataloging-in-PublicationData Krapp,Peter. Noisechannels:glitchanderrorindigitalculture/PeterKrapp. p. cm.— (Electronicmediations;v.37) Includesbibliographicalreferencesandindex. ISBN978-0-8166-7624-8(hc:alk.paper) ISBN 978-0-8166-7625-5 (pb : alk. paper) 1. Computers—Socialaspects. 2.Cyberspace—Social aspects. 3.Digital media—Philosophy. 4.Softwarefailures. 5. Serendipity. I.Title. QA76.9.C66K74 2011 302.23'1—dc22 2011003819 Printed in the United States of America on acid-free paper The University of Minnesota is an equal-opportunity educator and employer. 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 ...

Share