Cover

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Title page, Copyright

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Contents

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Preface

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pp. vii-ix

This book is a collection of interviews and contextualizing essays that function to bring together and bridge various kinds of expertise about video games. Participants in this project come from a wide range of backgrounds: there are...

Participants

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pp. xi-xiii

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Introduction

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pp. 1-16

Video games have some of their earliest roots in the university. Indeed, the first full decade of video game experimentation is bookended on one end by the efforts of pioneering students who hacked multimillion-dollar machinery at schools...

Section 1. Games and History

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pp. 17-26

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1. Nolan Bushnell: Learning from the Past

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pp. 27-35

Nolan Bushnell is the person most often associated with the origins of video games as a commercial enterprise. His list of “firsts” in the industry reads like an outline for the study of early gaming history: he created both the first commercial...

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2. Chris Melissinos: Art and Video Games

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pp. 36-54

In his years at Sun Microsystems, Chris Melissinos’s official title was, in part, that of an “evangelist,” a role associated with street preaching, door knocking, dogmatism, and conversion. Those who hired him for the position of “chief evangelist...

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3. Eugene Jarvis: Games and Design

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pp. 55-68

As long as video games have been a commercial medium, they have appeared in arcades. Their success there has waxed and waned over the decades, and for much of the past fifteen years the arcade business has seen most game studios ceasing production...

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4. Henry Lowood: Archiving and Games

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pp. 69-90

Henry Lowood is curator for the History of Science & Technology Collections and Film & Media Collections in the Stanford University Libraries and a leading member of the Preserving Digital Worlds initiative funded by the Library of Congress...

Section 2. Games and Economy

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pp. 91-98

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5. Ed Fries: The Economics and Politics of a Launch

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pp. 99-122

The years bridging the very end of the twentieth century and the very beginning of the twenty-first were an interesting time in the history of video games. A few years prior to the millennium, the video game industry experienced a gold rush...

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6. Kellee Santiago: Independent Game Development

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pp. 123-135

The last decade of video gaming has been marked by the rise of the “independent,” or “indie,” game. Enabled by the broader penetration of broadband into homes and by the creation of digital distribution networks on major gaming platforms...

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7. Chris Grant: Games and Press

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pp. 136-155

Along with forecasts of increased direct democracy and a migration to virtual global currencies, one of the frequent predictions made by many of the early Internet prognosticators was that narrowly targeted news feeds would become...

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8. Edward Castronova: Games, Economics, and Policies

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pp. 156-176

Edward Castronova begins his book Exodus to the Virtual World with a discussion of Star Trek’s holodeck that, at first glance, seems very similar to Eugene Jarvis’s discussion of that fictional technology in chapter 3 of this book...

Section 3. Games and Culture

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pp. 177-187

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9. Jamie Dillion: Gamers, Community, and Charity

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pp. 188-193

Since 2003, the Child’s Play Charity has raised more than twenty-five million dollars in efforts to purchase new video games, game consoles, and other toys for patients in children’s hospitals. The organization was founded by...

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10. Casey Hudson: Games and Emotion

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pp. 194-210

Those familiar with the ontological debates around what kind of medium video games might be, what they offer that is distinct from other mediums, and what their relationship is to other digital texts are likely familiar with the suggestion...

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11. Ian Bogost: Anxieties, Procedures, and Game Studies

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pp. 211-230

In late 2012, Ian Bogost presented a public lecture and exhibited some of his work at the University of North Florida’s Museum of Contemporary Art. The museum’s director, Marcelle Polednik, in a press release advertising the event, described...

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Conclusion

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pp. 231-238

In the introductory chapter of this book, it was suggested that the preceding interviews could be understood as an earnest attempt to instigate, suggest, and at times model a kind of crosscommunity dialogue between those who...

Notes

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pp. 239-240

Works Cited

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pp. 241-248

Index

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pp. 249-252