In this Book

Pastplay

Table of Contents

  1. Cover
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  1. Title Page, Series Page, Copyright
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  1. Contents
  2. pp. v-vi
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  1. Acknowledgments
  2. pp. vii-viii
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  1. Introduction
  2. Kevin Kee
  3. pp. 1-20
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  1. Teaching and Learning History
  2. pp. 21-22
  1. 1. What Has Mystery Got to Do with It?
  2. Ruth Sandwell and John Sutton Lutz
  3. pp. 23-42
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  1. 2. “Why can’t you just tell us?” Learning Canadian History with the Virtual Historian
  2. Stephane Levesque
  3. pp. 43-65
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  1. 3. Interactive Worlds as Educational Tools for Understanding Arctic Life
  2. Richard Levy and Peter Dawson
  3. pp. 66-86
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  1. 4. Tecumseh Lies Here: Goals and Challenges for a Pervasive History Game in Progress
  2. Timothy Compeau and Robert MacDougall
  3. pp. 87-108
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  1. Playfully
  2. pp. 109-110
  1. 5. The Hermeneutics of Screwing Around; or What You Dowith a Million Books
  2. Stephen Ramsay
  3. pp. 111-120
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  1. 6. Abort, Retry, Pass, Fail: Games as Teaching Tools
  2. Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell
  3. pp. 121-138
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  1. 7. Ludic Algorithms
  2. Bethany Nowviskie
  3. pp. 139-172
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  1. With Technology
  2. pp. 173-174
  1. 8. Making and Playing with Models: Using Rapid Prototyping to Explore the History and Technology of Stage Magic
  2. William J. Turkel and Devon Elliott
  3. pp. 175-197
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  1. 9. Contests for Meaning: Playing King Philip’s Warin the Twenty-First Century
  2. Matthew Kirschenbaum
  3. pp. 198-213
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  1. 10. Rolling Your Own: On Modding Commercial Games for Educational Goals
  2. Shawn Graham
  3. pp. 214-227
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  1. 11. Simulation Games and the Study of the Past: Classroom Guidelines
  2. Jeremiah McCall
  3. pp. 228-254
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  1. By Building
  2. pp. 255-256
  1. 12. Playing into the Past: Reconsidering the Educational Promise of Public History Exhibits
  2. Brenda Trofanenko
  3. pp. 257-269
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  1. 13. Teaching History in an Age of Pervasive Computing: The Case for Games in the High School and Undergraduate Classroom
  2. Kevin Kee and Shawn Graham
  3. pp. 270-291
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  1. 14. Victorian SimCities: Playful Technology on Google Earth
  2. Patrick Dunae and John Sutton Lutz
  3. pp. 292-308
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  1. 15. True Facts or False Facts—Which Are More Authentic?
  2. T. Mills Kelly
  3. pp. 309-328
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  1. Afterword
  2. Kevin Kee
  3. pp. 329-330
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  1. Contributors
  2. pp. 331-335
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  1. Index
  2. pp. 336-338
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