Anthropology, Narrative, and New Media
Publication Year: 2013
Published by: University of Texas Press
Title Page, Copyright, Dedication
You open your eyes and take a look around the Plaza Francia in an old section of downtown Lima, Peru. Pivoting, you see a cerulean church with an elaborate rose window. Opposite this ecclesiastical structure you spot a man wearing an intricately woven vest...
1. Rethinking Culture through Multimedia Ethnography
Multimedia ethnography, as a conceptual and creative descendant of literary and visual ethnography, clearly demonstrates the boundary crossing that increasingly characterizes academic practice. We see this in the pioneering visual anthropology of Gregory Bateson and Margaret Mead starting in the 1940s...
2. Florida and Peru: Experiments in Ethnographic Representation
In recent years, scholars have increasingly turned their attention to the ways in which digital culture enables communities to express their identities. Scholars such as Moore and Hennessey (2006) and Christensen (2003) have studied the use of new technology to reassert “offline” cultural identity. Christensen’s work...
3. Digital Tools for Anthropological Analysis
As indicated in the introduction, the historical disconnect between anthropologists and computer technology is well known (Porter 2004). White and Truex (1998), for example, note that anthropology as a discipline has been slow to develop new software, and that it is more often than not scholars and professionals...
4. Using the Extensible Markup Language in Cultural Analysis and Presentation
Insights about using the extensible markup language (XML) can be used to assist cultural heritage research in a variety of ways. In an earlier publication (McDaniel and Underberg 2007), we briefly explained the nature and potential usefulness of XML for...
5. Using Features of Digital Environments to Enable Cultural Learning
From the beginning of the study of cyberspace, anthropologists have struggled to articulate how this new world might cause us to rethink what it means to be human and to live in a culture. Escobar’s classic “Welcome to Cyberia: Notes on the Anthropology of Cyberculture” (1994) called on anthropologists to concern...
6. Cultural Heritage Video Game Design
Evidence of the increasing scholarly attention to video games is evident. Recent work has proliferated at the intersection of games and culture in areas including online gaming culture (Morris 2004; Taylor 2006), the popular culture and presence of archetypes in games (Berger 2002; Tews 2001), and identity...
Conclusion: Narratives and Critical Anthropology: Roles for New Media
Berta, an eight- year- old girl, is lying on the grass on her back in
the Peruvian puna (high plateau), looking up at the sky. Seeing a
condor fly overhead, Berta says:
Seeing the condor flying overhead makes me feel so safe, like I’m being watched over. But I’m lonely, and wish I had a playmate...
Appendix: Guide to Web- Based Materials
Page Count: 127
Illustrations: 12 b&w photos
Publication Year: 2013
OCLC Number: 830324097
MUSE Marc Record: Download for Digital Ethnography