In this Book

  • Inter/vention: Free Play in the Age of Electracy
  • Book
  • Jan Rune Holmevik
  • 2012
  • Published by: The MIT Press
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summary
A proposal that electracy--the special skills needed to navigate and understand our digital world--can be developed through play.

Table of Contents

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  1. Cover
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  1. Title Page, Copyright, Dedication
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  1. Contents
  2. pp. vii-viii
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  1. Foreword: Becoming Electrate
  2. pp. ix-xvi
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  1. Preface: MyStory
  2. pp. xvii-xxii
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  1. Acknowledgments
  2. pp. xxiii-xxiv
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  1. 1. Widescope
  2. pp. 1-22
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  1. 2. Hacker Noir
  2. pp. 23-54
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  1. 3. Choral Code
  2. pp. 55-90
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  1. 4. Venture
  2. pp. 91-114
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  1. 5. Intervention
  2. pp. 115-136
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  1. 6. Ludic Ethics
  2. pp. 137-152
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  1. 7. Burning Chrome
  2. pp. 153-160
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  1. Afterword: The Frog Critic
  2. pp. 161-164
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  1. Notes
  2. pp. 165-168
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  1. References
  2. pp. 169-182
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  1. Index
  2. pp. 183-204
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