- Distributed Embodiment Across Time and Space:Escape Character's Ongoing Work on Creating Telepresence Participatory Experiences in Sparasso
This slideshow exhibits ongoing work at Escape Character Inc., which I founded to create technology for live, telepresence, participatory theatre and games. Our goal is to explore how intimate theatrical experiences can be manifested across a distance digitally, without a lot of technical expertise required each show. Streaming video of live theatre is in use now, but the audience isn't as engaged as if they were present in the same space as the performance. My collaborators and I are examining a show model that is part immersive theatre, part role-playing video game. The major difficulty of scaling immersive theatre is the number of actors, and amount of narrative, and costly physical space. Similarly, one of the barriers to making role-playing video games more responsive to player input is that no AI is clever enough to manage all the possible novel narrative threads. We are building a new type of content, that is part immersive theatre, and part video game, where one professional actor uses VR equipment as cheap motion capture to play every non-player character (NPC) in a virtual environment for a ticketed, interactive scenario. We call this prototype system Sparasso, after Dionysus's rebirth after dismemberment.
https://ctr.utpjournals.press/doi/suppl/10.3138/ctr.2019.178.issue-x
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