This is a preprint
Abstract

To understand, critique and shape the impact of machines that can see in ways exceeding human capabilities, humans may need to learn to see like machines, to understand their abstractions and categorizations. The installation 20/X explores visuality, representation and epistemology in the age of intelligent seeing machines. This project is a collaboration between artists and biomedical researchers in an attempt to bring science, technology and the arts together to create an opportunity for public dialogue around an invention that will soon permeate the designed world.

Keywords

computer vision, machine vision, curiosity cabinets, new media art installation, visual culture, image databases, neural networks, AI, seeing, looking

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