Abstract

This article situates the video game Minecraft along with Robinson Crusoe in a genealogy of island fictions to show how Minecraft reinterprets narratives of creative subjects and invention. By reading Minecraft through histories of construction toys, modern conceptions of creativity, and digital practices of modding, I argue that Minecraft allows players to experiment with various social and environmental conditions historically central to debates over shaping creative subjects, rooted in island narratives as the generic site for negotiating conflicts between individual autonomy and social dependence. I show how Minecraft players become inventive subjects through simulating Crusoe’s island and performing code work with the game as software embedded in networks of players, programmers, and digital technologies.

pdf

Additional Information

ISSN
1080-6520
Print ISSN
1063-1801
Pages
pp. 471-500
Launched on MUSE
2016-12-20
Open Access
No
Back To Top

This website uses cookies to ensure you get the best experience on our website. Without cookies your experience may not be seamless.