Abstract

The computer graphic modeling of archaeology offers unusual case materials for the philosopher of science, for the malleability of the modeling materials prompts an experiential engagement between researcher and model and leads to sophisticated discussions of realism as a perceptual quality. The practices in this field point to the way modeling offers a tool that works in the joint context of discovery and justification.

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Additional Information

ISSN
1530-9274
Print ISSN
1063-6145
Pages
pp. 245-249
Launched on MUSE
2013-04-25
Open Access
No
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