Latin American Ludology: Why We Should Take Video Games Seriously (and When We Shouldn’t)
Abstract

This research report explores critical and methodological approaches to game studies, or ludology, contextualizing them within the field of Latin American cultural studies. It provides evidence of the growing influence of video games and explains major ludological concepts such as simulation and remediation, providing the theoretical and critical background necessary for the development of research on games and their cultural impact in the region. The report goes on to offer a preliminary taxonomy of Latin American cultural simulations in video games, thoroughly discussing examples of existing portrayals as well as laying the groundwork for further critical inquiry in this burgeoning field of study.


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