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Idealizing and Unraveling the Possibilities of Virtual Realities in Kevin Kerr’s SPINE
- TDR: The Drama Review
- The MIT Press
- Volume 55, Number 3, Fall 2011 (T211)
- pp. 173-177
- Article
- Additional Information
Kevin Kerr’s SPINE explores alternate (virtual) worlds and the part they play in the development of modern technology. The interaction between “real” and virtual worlds questions the benefits and threats of cyber-reality: What is left of human communication and desire when reality can be manipulated with machines?