Abstract

Cinema is taking on the characteristics of new media, existing in a networked, intertextual space, which enables new developments in narrative that are increasingly interactive. Using examples from a variety of different genres, this essay analyzes how narrative might mimic the work, play, and networks of the contemporary digital society.

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Additional Information

ISSN
2578-4919
Print ISSN
2578-4900
Pages
pp. 81-98
Launched on MUSE
2010-12-15
Open Access
No
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