Abstract

This article examines the information seeking behavior and meaning-making in virtual play spaces by employing the example of one such space. The researcher examines the means by which game players get the information needed to succeed in a game through the lens of everyday life information seeking, and how they make meanings in the play space through the lens of the dramaturgical approach. While this research emphasized a particular online game environment, the information seeking and meaning-making applies to many other virtual play spaces, both multiplayer and single player. If information seeking and meaning-making are taking place in virtual play spaces in the ways they appear to be, gaming in the library could be an important way to promote effective information seeking. The possibility of a new way of seeking information and meaning-making suggests several lines of investigation regarding the provision of information in other arenas that remain to be explored.

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Additional Information

ISSN
1559-0682
Print ISSN
0024-2594
Pages
pp. 676-693
Launched on MUSE
2009-06-26
Open Access
No
Archive Status
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