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Reviewed by:
  • Epic
  • Cindy Welch
Kostick, Conor Epic. Viking, 2007 [384p] ISBN 0-670-06179-4$17.99 Reviewed from galleys Ad Gr. 6-9

Epic is the game of all games: occupation, income, housing, and even power for heat and light are all dependent on players' skills in the arena, and death is serious but not fatal. Originally a virtual reality game intended to entertain space travelers, it has become the legal and economic foundation of a society that prohibits all forms of violence and dissent. Central Allocations administers justice and favors via its virtual champions, who have the best weaponry and magic and who are literally virtually unbeatable. Stung by a series of inequities, high-school student Erik decides to take on the system. Discovering that Epic has evolved as the society it supports has begun to fail, he realizes that the only option is to try to end the game forever, [End Page 333] which leads him into an ultimate battle against the game's own consciousness. The storyline becomes predictable, and characters are two-dimensional in their clear commitment to good or evil and their lack of growth. The premise is engaging, though, and the book emphasizes action, which is enhanced by interesting subplots about treachery and the consequences of absolute power. Readers may therefore find themselves rooting for the youngsters, and the nicely constructed gaming framework will likely ultimately draw teens.

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