West Virginia University Press
Figure 1. Percentage of 10-sec intervals observed of student on-task and disruptive behaviors during baseline and Good Behavior Game conditions.
Figure 1.

Percentage of 10-sec intervals observed of student on-task and disruptive behaviors during baseline and Good Behavior Game conditions.

Correspondence to Amanda L. Lannie, Devereux Center for Effective Schools, 2012 Renaissance Boulevard, King of Prussia, PA 19406; e-mail: alannie@devereux.org.

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