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  • Contributors

Phaedra Bell is the Academic Research Program Officer for the Introduction to the Humanities Post-Doctoral Program at Stanford University. Her scholarship has been published in The Journal of Dramatic Theory and Criticism, The Dictionary of Literary Biography, and The Brecht Yearbook. She is currently revising a book manuscript called Talking with the Television: Performance and Video in Conversation. Phaedra has delivered papers at national and international conferences about performance and electronic media and this year shared her work on the Prague-based Laterna Magika’s 1999 production, The Trap, and about video artist Pipilotti Rist’s 2004 exhibition at SFMOMA, Stir Heart, Rinse Heart.

Derek A. Burrill is Assistant Professor of Media Studies at the Dance Department, UC Riverside. His expertise and research includes media, culture, and performance and, in particular, video games and their relation to theories of the body and masculinity. His current book-length project focuses on digital culture – the cultural matrix surrounded by and subsumed by digital technologies – and on how live performance practices, video games, and masculinity coalesce to produce a new technological subjectivity for the twenty-first century. Other areas of research include cinema, televisual studies, and communications theory, as well as informatics and digital media production. Current works include “‘Oh Grow Up, 007’: The Performance of Bond and Boyhood in Video Games and Film,” in the anthology ScreenPlay and “Jet Set Kids 2000: Mutation, Seduction, Hybridization,” in the collection The Japanification of Children’s Popular Culture: From Godzilla to Spirited Away; and the articles “Out of the Box: Performance, Drama and Interactive Software” (Modern Drama), “Watch Your Ass!: The Structure of Masculinity in Video Games” (Text Technology), “Check Out My Moves: Choreography in Virtual Space,” (Social Semiotics), and, with Andrew Strombeck, “ZeroDegree” (Open Spaces).

Katarzyna Kwapisz is a graduate of the English Language and Literature Department at the University of Wroc»aw (Poland). Currently, she is completing her PhD dissertation in the British and Commonwealth Studies Department at the University of Łódź (Poland). The main field of her research is textuality and the problems arising between print and electronic media, though her interests also include literary theory, Shakespeare studies, theatre, and the application of digital media in the humanities generally. Recently, she has been working on a Polish contribution to the World Shakespeare Bibliography and on the translation of Stephen Greenblatt’s essays.

Jane Mcgonigal is a PhD candidate in performance studies at the University of California at Berkeley, where she is also a member of the Alpha Lab for Industrial Engineering and Operations Research. She teaches game design (San Francisco Art Institute) and contemporary games culture (UC Berkeley), with a focus on how these two fields intersect with live performance and theatrical practice. She recently collaborated on network installations commissioned by the Whitney Museum’s digital artport (Demonstrate, 2004) and the Los Angeles Museum of Contemporary Art (PlaceStorming, 2005). She was a member of the I Love Bees design team that won both the 2005 Innovation Award from the International Game Developers Association and the 2005 games-related Webby Award from the International Academy of Digital Arts and Sciences. Her next supergaming project, she hopes, will take place in Antarctica.

Aoife Monks is a Professor of Theatre Studies in the School of English and Humanities at Birkbeck College, University of London. Research interests include the popular performances of Irishness, the work of the Wooster Group, and the body and cross-dressing in contemporary performance. Aoife completed her PhD at Trinity College, Dublin, and has worked as an intern with the Wooster Group.

Sha Xin-Wei was trained in mathematics at Harvard and Stanford Universities and worked more than a decade in the fields of scientific computation, mathematical modeling, and the visualization of scientific data and geometric structures. He is the Canada Research Chair in media arts and sciences and Associate Professor in Fine Arts and Computer Science at Concordia University. In 2004–2005, he was Visiting Scholar in History of Science at Harvard University, and the Program in Science, Technology, and Society at MIT, writing about agency, materiality, performance, and topological media. His research projects include the TGarden series of responsive media spaces, the Hubbub series of speech-sensitive urban...

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